- Jan 04, 2014 In this c / cpp programming video tutorials / lecture for beginners video series, you will learn about the strings with example. You will learn what is a string, how to initialize and use them.
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The C-style character string. The string class type introduced with Standard C. The C-Style Character String. The C-style character string originated within the C language and continues to be supported within C. This string is actually a one-dimensional array of characters which is terminated by a null character ' 0'. Thus a null-terminated string contains the characters that comprise the string followed by a null.
I am trying to learn C++ and am trying to figure out how to use strings and if statements together. Here's the code I'm trying to play around with:
Every time I type in no, the statement 'You open the door' pops up. Anybody know what I'm doing wrong?
Thanks
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mike_2000_172,669
First of all, for any type (string or other), the statement 'if ( a = b )' does not check whether a is equal to b, it assigns the value of b to a, and returns the final value a (which is also the value of b). The single = sign is an assignment operator, not a comparison operator. The comparison for equality is , i.e. double equal sign. Auto tune voice recorder.
Second, the strings that you are using are so-called C-strings (kept for legacy support of C code in C++). The proper string to use is the class 'std::string' (in the '#include <string>' header. Using these, your code will work (with the double equal sign instead of single equal sign for comparisons).
Third, if you have to use 'char *', i.e. C-strings, then there is no equality operator for it, so 'a 'yes' will not work. The proper function to compare two C-strings is strcmp(), which will return 0 if they are equal. Thus:
Finally, and most importantly, having 'char* a;' does not initialize 'a'. 'a' is a pointer to an array of characters (char). By not initializing it, you have a pointer that points nowhere (well it points somewhere, but not somewhere that it should point to, because the memory at that address will be used for something else and using 'a' uninitialized will corrupt your program). So, you need to initialize it by giving some space for it. Since you are beginning to learn, I'm not sure how much I should or could explain, so I will just say that you should replace line 5 by this:
But, frankly, using std::string is highly recommended here.
Variables are an extremely core concept to most object orientated programming languages. I like to visualize a variable much like a box. We can put things in the box, we can take things out of the box, and at any point we can see what is inside the box. Each box also has a name to which we can refer to it by, and in C++, each box can only hold a certain type of data.
When we create variables we call this the variable declaration, and then when we set them for the first time, we call this the initialization. To declare a variable in C++, we write the function. To declare a basic integer variable called 'age', we could write the following:
From this point we can then refer to the variable by its name, so in this case, we can just write 'age' whenever we want to refer to the variable. To initialise the variable we can write its name, followed by the equals sign, followed by the value we want to set the variable to (followed by a semicolon). The value we set it to can be a constant (a value that doesn't change), or another variable of the same type. An operator is a symbol which has a certain meaning in the programming language, in this case, the equals operator, represented by the
=
symbol, is an operator which sets whatever is on the left of the operator to whatever is on the right.The constant value we set the variable to depends on the to 5 with something like the following:
Vst crack download. We can actually combine the variable declaration and initialization into one more-compact line, like the following:
The 'age' variable now contains the number '5', and we can refer to this '5' by writing 'age' anywhere in our program. We can also change the value of the variable at any point by using the equals operator as we did for the first initialization:
Although this seems purely for convenience at the moment (as we could just write '5', '3', or '21' in place of 'age'), trust me when I say that these become extremely useful and powerful when you start dealing with dynamic logic and user input (the latter of which we'll be covering later in this tutorial).
Just to give an example of accessing the contents of variables by using their names, we could create a new variable called 'age_two' which is set to the value of 'age', and then we can also try outputting one or both of these variables:
C# String Functions
To be clear, all this code should be going into the basic program structure which we learnt how to create in the last tutorial. So we want our 'iostream' include for
cout
, cin
, and some other stuff, we want the std
namespace, and we want the majority of our code to be going in our 'main' function. So our full code to demonstrate variables so far, which you can compile and run at any point to test the functionality, is as follows:Some number variables can handle positive and negative numbers, whereas 'unsigned' number variables can only handle positive numbers, although because of this restriction, can hold larger numbers. You can write the
signed
or unsigned
keywords before the and 'short' - numbers with a decimal place in. Floats are accurate to around 6 or 7 digits and are declared using the float
type. Float constants can be defined by simply writing a number with a decimal point followed by the 'f' notation. An example of a simple float declaration and initialization to a float constant is as follows:Care must be taken, however, with float (and other decimal) operations, as rounding and precision problems to do with how the numbers are stored can trip you up (we don't have infinite memory for recurring decimals like
1/3
for example) -- I recommend reading this article for more information on this if you're interested.Doubles
C++ String Class
The 'double' or 'e'. Character variables are declared by using the
char
type, and character constants are defined by using single quotes (apostrophes) around the character. An example of character declaration and initialization to a character constant is as follows:Strings
Dev C++ String Compare
The lastve talked about string variables in relation to
cout
Keyscape vst crack windows. before, and as such you should know that string constants are defined by using double quotes. String variables are declared by using the string
type, however as strings aren't actually 'primitive' types in C++ (and are instead defined by the standard library of stuff that comes bundled with C++), you are required to #include <string>
to use thist strings aren't massively useful, but this is just because we don't really know how to utilize all the functionality of different data-types yet - for example, we don't know how to perform simple mathematics on number types, or how to check the value of booleans to change the logic of the program. All will be revealed in future tutorials.